Selasa, 27 Oktober 2009

Announcing Android 2.0 support in the SDK!

I am excited to announce that the Android SDK now supports Android 2.0 (also known as Eclair).Android 2.0 brings new developer APIs for sync, Bluetooth, and a few other areas. Using the new sync, account manager and contacts APIs, you can write applications to enable users to sync their devices to various contact sources. You can also give users a faster way to communicate with others by embedding...

Jumat, 23 Oktober 2009

UI framework changes in Android 1.6

Android 1.6 introduces numerous enhancements and bug fixes in the UI framework. Today, I'd like to highlight three two improvements in particular.Optimized drawingThe UI toolkit introduced in Android 1.6 is aware of which views are opaque and can use this information to avoid drawing views that the user will not be able to see. Before Android 1.6, the UI toolkit would sometimes perform unnecessary...

Kamis, 08 Oktober 2009

Support for additional screen resolutions and densities in Android

You may have heard that one of the key changes introduced in Android 1.6 is support for new screen sizes. This is one of the things that has me very excited about Android 1.6 since it means Android will start becoming available on so many more devices. However, as a developer, I know this also means a bit of additional work. That's why we've spent quite a bit of time making it as easy as possible for you to update your apps to work on these new...

Selasa, 06 Oktober 2009

ADC 2 Round 1 Scoring Complete

The response to round one of the Android Developer Challenge 2 has been phenomenal! We originally expected that it would take two weeks to get all the necessary data to complete scoring. Over the last 10 days, more than 26,000 Android users reviewed and submitted our target of over 100 scores per application. With this enthusiastic support of the Android community, we are closing the first round...

Senin, 05 Oktober 2009

Gestures on Android 1.6

Touch screens are a great way to interact with applications on mobile devices. With a touch screen, users can easily tap, drag, fling, or slide to quickly perform actions in their favorite applications. But it's not always that easy for developers. With Android, it's easy to recognize simple actions, like a swipe, but it's much more difficult to handle complicated gestures, which also require developers...
 

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